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Absolute Chaos -
The Absolute Chaos is unmatched in terms of weapon systems,
this behemoth of a Mech will do exactly as it's name suggest,
bring absolute chaos to your opponents. |
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ARV -
ARV stands for Assist & Repair Vehicle, this little guy is a
must have in your base and out with your assault forces. |
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Atlantis -
The Atlantis is armed to the teeth with a standard battleship
cannon, a short ranged pop-up plasma compression cannon, and 3
flak turrets. Atlantis is weak to submarines, so better bring
some destroyers along too. |
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Falcon -
The Falcon is an advanced air transport, great for
transporting those valuable units straight into the enemy's
base. |
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Firefly -
The Firefly is a Light Laser ship useful for quick scouting
early on in the game and destroying undefended metal
extractors. |
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Fluxor -
The Fluxor is a powerful adversary armed with scaled-down
versions of the Karganeth's weapons systems. Much like the
Karganeth, it is particularly suited to clearing hordes of
small units. |
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Gemini -
The Gemini is an assault Kbot with a difference, it has its
own shield which activates when it is under fire. |
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Grongo -
The Grongo is a bigger and better destroyer for your money. It
packs a standard destroyer battery cannon, Magilla rockets,
and a truckload of torpedoes. |
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Jaeger -
Jaeger is a powerful level 2 anti-air vehicle, armed with a
payload of powerful ground to air missiles this unit is a must
have to protect your assault forces from those pesky air
units. |
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Karganeth -
The Karganeth is an advancement in CORE Mech technology,
taking after the Krogoth, the Karganeth is a walking fortress,
this supremely powerful unit is a force to be reckoned with. |
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Ketzer -
The Ketzer is a heavy assault Kbot, sporting rapid-fire riot
cannons and guided rockets, the Ketzer is a force to be
reckoned with. |
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Materialisator -
Teleport tank, great for getting to those hard to reach
places. The Materialisator is the counter to the CORE Quantax. |
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Multy -
Level 1 fighter-bomber, this unit excels in both areas of
bombing and air combat. Useful for early game air assaults. |
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Prometheus -
The Prometheus is a level 2 fighter-bomber, armed with Napalm
bombs, very effective against the Commander who likes to clump
his units together. |
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Stalker -
The stalker is a fusion reconnaissance Kbot armed with a
powerful fusion rifle, perfect for scouting enemy territory. |
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Steelhead -
The Steelhead is a powerful destroyer to batter your opponents
navy. The Steelhead is armed with two destroyer cannons, and
also carried a medium ranged multi-purpose missile. The
Steelhead is weak to submarine attack, so keep it protected. |
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Whale -
The Whale is a bomber that delivers a payload of 5-6 heavy
bombs, each causing a great deal of damage. It also has much
heavier armour than the Hurricane. The Whale is very slow
however, and unlikely to make it back from an attack run over
a heavily guarded base. |
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| Structures |
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Dora -
Dora is a long ranged plasma artillery structure, highly
inaccurate due to the velocity it fires it's shells, however,
if you manage to land a hit nothing will withstand the blast. |
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Oil Fired Power Plant -
The Oil fired power plant is a low-tech alternative to energy
production, useful for early on in the game when Solar
Collectors just aren't enough. |
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Superlab -
The Superlab produces all CORE level 3 Kbots such as the
Ketzer, Absolute Chaos, and the Fluxor. |