:: Total Annihilation: Chaos Space

A Total Annihilation Mod
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:. CORE Units & Structures                                                       ARM
Units  
Absolute Chaos -
The Absolute Chaos is unmatched in terms of weapon systems, this behemoth of a Mech will do exactly as it's name suggest, bring absolute chaos to your opponents.
   
ARV -
ARV stands for Assist & Repair Vehicle, this little guy is a must have in your base and out with your assault forces.
   
Atlantis -
The Atlantis is armed to the teeth with a standard battleship cannon, a short ranged pop-up plasma compression cannon, and 3 flak turrets. Atlantis is weak to submarines, so better bring some destroyers along too.
   
Falcon -
The Falcon is an advanced air transport, great for transporting those valuable units straight into the enemy's base.
   
Firefly -
The Firefly is a Light Laser ship useful for quick scouting early on in the game and destroying undefended metal extractors.
   
Fluxor -
The Fluxor is a powerful adversary armed with scaled-down versions of the Karganeth's weapons systems. Much like the Karganeth, it is particularly suited to clearing hordes of small units.
   
Gemini -
The Gemini is an assault Kbot with a difference, it has its own shield which activates when it is under fire.
   
Grongo -
The Grongo is a bigger and better destroyer for your money. It packs a standard destroyer battery cannon, Magilla rockets, and a truckload of torpedoes.
   
Jaeger -
Jaeger is a powerful level 2 anti-air vehicle, armed with a payload of powerful ground to air missiles this unit is a must have to protect your assault forces from those pesky air units.
   
Karganeth -
The Karganeth is an advancement in CORE Mech technology, taking after the Krogoth, the Karganeth is a walking fortress, this supremely powerful unit is a force to be reckoned with.
   
Ketzer -
The Ketzer is a heavy assault Kbot, sporting rapid-fire riot cannons and guided rockets, the Ketzer is a force to be reckoned with.
   
Materialisator -
Teleport tank, great for getting to those hard to reach places. The Materialisator is the counter to the CORE Quantax.
   
Multy -
Level 1 fighter-bomber, this unit excels in both areas of bombing and air combat. Useful for early game air assaults.
   
Prometheus -
The Prometheus is a level 2 fighter-bomber, armed with Napalm bombs, very effective against the Commander who likes to clump his units together.
   
Stalker -
The stalker is a fusion reconnaissance Kbot armed with a powerful fusion rifle, perfect for scouting enemy territory.
   
Steelhead -
The Steelhead is a powerful destroyer to batter your opponents navy. The Steelhead is armed with two destroyer cannons, and also carried a medium ranged multi-purpose missile. The Steelhead is weak to submarine attack, so keep it protected.
   
Whale -
The Whale is a bomber that delivers a payload of 5-6 heavy bombs, each causing a great deal of damage. It also has much heavier armour than the Hurricane. The Whale is very slow however, and unlikely to make it back from an attack run over a heavily guarded base.
   
   
Structures  
Dora -
Dora is a long ranged plasma artillery structure, highly inaccurate due to the velocity it fires it's shells, however, if you manage to land a hit nothing will withstand the blast.
   
Oil Fired Power Plant -
The Oil fired power plant is a low-tech alternative to energy production, useful for early on in the game when Solar Collectors just aren't enough.
   
Superlab -
The Superlab produces all CORE level 3 Kbots such as the Ketzer, Absolute Chaos, and the Fluxor.
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